Kategoriarkiv: Literature

Workshop på Færøerne

I starten af november tager Digital Storylab til Færøerne, for at holde 6 workshops i digital storytelling.
Det er Norðurlandahúsið í Føroyum, (Nordens Hus) der har arrangeret vores besøg,og betalt for de 6 workshops med børn og unge på Færøerne.

Projektet har til mål at tilbyde nye kreative metoder til inddragelse i undervisningen i folkeskolerne, og skabe nogle 1 dages workshop med fokus på de unges egne reflektioner omkring deres yndlingssteder på Færøerne.

Vi vil løbende twitte om historier, oplevelser og indtryk fra Færøerne. Hold øje med os på @digitalstorylab

Udgivet 10. oktober 2013 af nikoline

Gode links og værktøjer

På opfordring af vores seneste workshopdeltagere har vi i dette dokument :
Gode_links
Oprettet nogle gode links og steder indenfor Digital Storytelling.
Vi ønsker hele tiden at blive opdateret så venligst post nogle flere links eller projekter I

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Udgivet 14. december 2010 af nikoline

World Wide Words

StoryLab holder workshop på WorldWideWord festivalen i slutningen af august.

WorldWideWords

Der vil komme en masse spændende forfattere, rappere, musikere, kunstnere fra

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hele verden så kom gerne forbi ved Rønnebæksholm og bliv inspireret og lær om sms-noveller, cyborg møder poesi, rap møder teater etc.

Udgivet 18. august 2010 af nikoline

Mød os til Journalist Forbundets Generalforsamling på Ph Cafeen

På fredag kl.14-16.30 vil vi fortælle lidt om vores arbejdsmetoder og give et overordnet indblik i Digital Storytelling i forbindelse med Journalist Forbundets Generalforsamling der afholdes på PH-Cafeen .

Vi glæder os meget til at fortælle om vores seneste projekter samt give medlemmerne af Dansk Jounalist Forbund nogle konkrete metoder til selv at fortælle den gode personlige historie. Det vil blive en dag med praktiske input der kan sætte gang i kreativiteten:)¨

Vi vil også snart skrive lidt om Joe Lamberts seneste opdateret bog: Digital Storytelling: Capturing Lives, Creating Community

Udgivet 3. marts 2010 af nikoline

Digital StoryLab Nomineret

Jubii vi kan med glæde meddele at Digital StoryLab er blevet nomineret til KPH AWARD. Det er en netop indstiftet

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pris som gives til årets projekt med kulturel eller social fokus.

Vi har blandt 20 andre projekter mulighed for at vinde æren og 25.000,- til prisuddelingsfesten lørdag d. 17 oktober.
Så afsæt et kryds i kalenderen denne dag hvor der også vil være en stor visuel udstilling og beskrivelse af de forskellige projekter. Vi giver champagne hvis vi vinder:)

Tilmeld jer her via Facebook

Udgivet 17. september 2009 af nikoline

Historier er limen

”Historier er limen, der binder erhvert menneskeligt fællesskab sammen. Det er gennem vores personlige historier, at vi nærmer os hinanden som mennesker, skaber gensidig tillid og bygger relationer ” (Fog 1994)

Vi arbejder med digital

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storytelling for at give mennesker mulighed for at opbygge fællesskaber, som idag i høj grad sker online.

Udgivet 27. september 2008 af nikoline

Et citat om digital storytelling

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the learning, growth and stability of other people, realized that the sense of significance that resulted when a person ”found their voice, and made their story heard” was fundamental to our healthy living” (Lambert, 2006:3)

Udgivet 15. september 2008 af nikoline

Aften Kursus tilbydes

Så er det tid til at komme ud af starthullerne og opleve dette efterårs vildeste kursus. Det vil blive dit livs rejse – så skynd dig at tilmelde Digital Storytelling igennem FOF. Kurset ligger nu online

så du hurtigt kan tilmelde dig.

Se mere her på FOF online tilmelding

toppic3021.jpg

Udgivet 29. juli 2008 af nikoline

Thoughts for today

´It is important to capture individual memories because each one of you carry within you the history of the time you have lived in, its social context and people who were a part of this landscape.´

– Mr. Wanphai Nongrum, Dreamcatchers Foundation,
India

Udgivet af nikoline

Media4Me konference

Hvordan kan vi anvende medieværktøjer med det formål at forbedre sociale tilhørsforhold og interkulturel dialog i mulikulturelle forstædsområder?
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Dette spørgsmål er udgangspunktet for dagens første workshop på konferencen Media4Me i Haag. Der er samlet omkring 120 deltagere som enten arbejder inden for mediebranchen, underviser i at bruge medier som et redskab til at give børn og unge en stemme, eller arbejder med digtalstorytelling:

Der er mange lande repræsenteret og fordi Mira Media har besluttet sig for at give et legat til mindre organisationer har jeg indtil videre mødt nogle ret interessante folk, som sjældent er repræsenteret ved mediekonferencer. Til workshoppen sad jeg ved siden af en lærer fra Armenien, der underviser børn og unge i New Media & Technology. I Armien omfatter New Technology IBM maskiner indeholdende prøveversioner af programmer såsom photoshop, Fina Cut Pro og ikke mindst en internetforbindelse som vi havde i 1998.
Hendes undervisning en af de mest populære ihvertfald for eleverne, men for lærerbestyrelsen kæmper hun hver dag for at få flere penge til udstyr og generelt med at få IT acceptert som et undervisningsredskab.

Under workshooppen præsenteres flere forskellige medieprojekter hvoraf mange af dem har til mål at give sværere belastede børn og unge, etniske minoritetsgrupper og øknomisk belastede nabosamfund mulighed for at lære de nye medier at kende for på denne måde f.eks at skabe dialog mellem forskellige trossamfund, og give disse folk en stemme i de nye medier.

Det første projekt der præsenteret er The Game:www.usefullgames.co.uk
der anvendes som et redskab til at forstå beboernes situationer og behov i englands små communities
Game Sequence:

1.Scenario drawing: real , fictitious
2.Card selection,
3.Priority/timeline, – hvornår sker hvad i projektet
4. Story session: Person der tester det (helst en som er med i historien og som spiler en stor rolle i historien), Program(funding reduced)
5. Review ; Efterkalkulering af projektet

Både regreingen, byrådet og beboerne, det lokale community bruger spillet.
Spillet er ikke kun udviklet til UK men er blevet oversat til mange forskellige sprog.
Besrkivelsen af scenarier kommer fra spillerne, .

Cybersoek: (http://www.cybersoek.nl/)
The concept of Cybersoek:

  • Community and training center
  • Open to everybody in the neigbourhood
  • Flexible

The centre provide text workshop for the immigrant in the area and they have a children pressbureau, where the come in and build a website, learn to take photo and tell their stories through video.

Cybersoek er et center i en af Amsterdams suburbs.
Centeret tilbyder tekst workshops for nabolagets flygtninge og indvandrere, fra Marrokko og Tyrkiet, ligeledes er der kurser for ældre hvor de kan komme ind og arbejde på en computer.
Til børnene er det er presse bureau, hvor børnene kan komme og lave website, lave videoer og dele deres interesser.
De får lov at fortælle historier fra deres nabolag og kan dele det med de andre der kommer i centeret.

UK soundTV – http://www.uksoundtv.com/
Centeret er i øst london – i et meget fattigt område og de har arbejdet med at lave musikvideor og film.

De udvalgte 7 unge fra gaden som kunne være med til at lave videodokumentarer fra gaden af, De lavede live-tv hver uge. Fordelen for de unge var at kreere deres egne dokumentar og videoer. Det vigtige var, at de unge let kunne gå ud og interviewe f.eks en lokal musiker og kunne gå tilbage i centeret og publicere det online samme eftermiddag.
Det er meget værdifuldt for dem, at det ikke er så kompliceret og at de unge kunne arbejde i teams med hver deres kompetancer.
Ved at de arbejdede i teams blev de meget involveret og afhængige af hinanden, derfor skabte det et godt sammenhold mellem de unge på gaden.
Nogle gange gik de unge op til byrådet for at interviewe dem om politiske områder såsom kriminalitet, gadevold og ikke mindst graffiti.
Hvor mange penge fik de til at lave projektet?: Cirka 120.000 pounds

Stamp Media
Målet er at skabe Medie kompetancer for unge mennesker i Holland.
Navnet på selskabet er kommet af stamp – som på hollandsk betyder sparke mainstream medier – de unge vil sætte sig på mainstream medier og ændre det.
Arbejdet går ud på at lære de unge foto og video programmer igennem workshops. De unge laver interviews og filmer deres egne videoer.
Workshops behandler meget om race, kriminalitet, og samfundsmæssige holdninger.
De fortæller de unge at de skal ud og lave rigtig dårlig journalistik, der overdriver alt, fordi de vil lære de unge at dårilig journalistik skaber fordomme mht f.eks raceproblemer.
De to grupper skal ud og laver hver deres interviews ud fra forskellige baggrundsoplysninger . Resultaterne som er nyhedsindslag bliver sendt til mainstream medier såsom Reuters etc,
www.stampmedia.be
I september vil de launche nyhedsfeedet.
Budget på 140.000 euro per year

http://www.c21vox.tv/

Paul Murphy is the director at c21vokTV.
Since 1996 c21VOX has been running innovative projects combining new media & arts to encourage self-expression, primarily in young people, putting them in the foreground of the production process.

Udgivet 9. juni 2008 af nikoline

Digital Stories Featured in New Anthology

Creative Narrations co-director Natasha Freidus has a chapter in a new compilation of social change storytelling initiatives, Telling Stories to Change the World (eds. Solinger, Fox, and Irani). Her essay, “Our Stories, Their Decisions: a lesson in voter

education” discusses how digital stories can be a powerful voter engagement tool. View the stories, take a peek at the chapter, and order your copy at Powells or Amazon.

Udgivet 7. juni 2008 af nikoline

Definitions of digital storytelling

When we talk about digital storytelling two definitions comes to my mind. In general, I tend to describe it as a movement and practice, however I recently encountered a more detailed description of the fields of digital storytelling.

Professor John Hartley from Queensland University of Technology in Australia outlines the following elements as parts of ‘digital storytelling’:

  • As a form, it combines the direct, emotional charge of confessional disclosure, the authenticity of the documentary, and the simple elegance of the format – it is a digital sonnet, or haiku.
  • As a practice, digital storytelling combines tuition of the individual with new narrative devices for multiplatform digital publishing across hybrid sites.
  • As a movement, it represents one of the first genuine amalgamations of expert and consumer/user-led creativity.
  • And as an elaborated textual system created for the new media ecology, digital storytelling challenges the traditional distinction between professional and amateur production, reworking the producer/consumer relationship. It is a contribution to (and test of) contemporary thinking about media literacy and participation, storytelling formats, and content distribution. (Hartley, in press)

So I must admit, that my definition of digital storytelling was quite short. Digital storytelling represents more than a new media practice; it also includes an emergent form and an activist/community movement.

Udgivet 18. februar 2008 af nikoline

The beginning of digital storytelling

”Cultural anthropologist Gregory Bateson was asked in the 1950s if he believed that computer artificial intelligence was possible. He responded that he did not know, but that he believed when you would ask a computer a yes-or-no question and it responded with “that reminds me of a story” you would be close.” (Lambert, 2002:21)

As long as humans have existed on this earth we have used whatever medium we have had available to share our stories, from the gatherings around the bonfire to papyrus to the digital media of today. Without going into detail, I will state that storytelling is to be seen as the core of human activity and the creation of narratives always has been the most significant symbol of humans’ way of communicating, such as Bateson emphasized in the quote above (further readings; Aristotle’s Poetics, Roger Schank 1990). In other words, as humans we have a need to express ourselves, and we tend to do that through stories.

Nowadays the digital media facilitate a variety of modalities, through which anyone with the appropriate computer skills can tell his or her story. It is in this area that digital storytelling operates. Digital storytelling as a method and a movement gives people a voice through the use of computer tools (Lambert, 2002) or as one of the founders of the digital storytelling movement Daniel Meadows precisely express it:

“Digital Stories are short, personal, multimedia tales, told from the heart. Anyone can make them and publish them on screens anywhere.”(Meadows, 2001)

So Digital Storytelling is about sharing stores and build a better world… is that all, I keep wonder? My intuition tells me no. I have to found out, what it is good for?

/Anne Hvejsel

Udgivet af nikoline

What is it good for? – Power of Multimodality (No.2)

Why make digital storytelling? What are the benefits? We are trying to find theoretical and practical answers in this serie, where we ask the question: what is it good for?

“In our experience, digital stories have wide appeal among children, in part simply because they are multimodal and digital, and thereby allow individuals those compositional means and rights that used to be associated just with the world of mass media”

In the paper “Locating the Semiotic Power of Multimodality” the authors, Glynda Hull and Mark Evan Nelson, examine what makes digital storytelling so appealing and helpful for at-risk youth. With a theoretical focus on new literacies or multi-literacies they analyze the effects of learning through a different system of signification.

The authors notes that it’s problematic that the educational politics (In US. red) outline a focus on reading and writing as the only way to be literate. The new forms of reading and composing should be considered as supplement to the traditional perspective on literacy rather than a treath.

In thinking of multimodal texts, the student suddenly have a array of choices to make about semiotic features, and the process of design becomes more diverse. He/She has more choices to be made and there will be more possibilities that the student find that semiotic significant system which express his feelings.

”The point is that images, written text, music a so forth each respectively impart certain kinds of meanings more easily and naturally than others. ”

Reference:
Locating the Semiotic Power of Multimodality
By Glynda Hull and Mark Evan Nelson

Udgivet 10. februar 2008 af nikoline

What is it good for – Crafting an agentive self (No.1)

Why make digital storytelling? What are the benefits? We are trying to find theoretical and practical answers in this serie, where we ask the question: what is it good for?

“To tell others who you are can play an important role in the contruction of an agentive self.”

The point is taken from the paper “Creating an Agentive Self”, a paper based on fieldstudies of a digital storytelling program for at-risk youth called DUSTY – Digital Underground StoryTelling for Youth.

Dealing with at-risk youth, the authors aim to ”illustrate how alternative spaces for learning can sometimes effectively support adolenscents´interests in literacy and foster their developing sense of agency.”

With a solid theoretical framework based on Miller (1994), Bruner (1994), Bakhtin (1981) and Baumann & Briggs (1990) they draw the conclusion that a digital storytelling program helped two students ”to articulate pivotal moments in their lives and to assume agentive stances toward their present identities, circumstances and futures.”

Reference:
Crafting an Agentive Self. Case studies on Digital Storytelling, by Glynda Hull and Mira-Lisa Katz

Udgivet af nikoline